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LUIZ ZULLINO JUNIOR

Software engineer; problem solver; gamer; math/physics enthusiast

Projects

INTEL FAST HISTOGRAM LIBRARY

TEAM LEAD / LEAD PROGRAMMER

This open source project was commissioned by Intel.

It consists of a library that uses OpenCL framework to generate fast histograms from raw image data in YUV or NV12 formats using the GPU for parallel processing.

The library was coded using C++ and the GPU kernels in C. OpenCL framework was used to control the GPU kernels from the CPU (host).

My contributions:

  • GPU Kernels logic and code optimization (C, OpenCL)

  • Library (C++, OpenCL C++ Bindings)

For more information please visit the project Github.

OVERTAKE

LEAD PROGRAMMER

This is a short platformer game made using Unity.

The goal of the game is to complete the level as fast as possible. The score is entered in a leaderboard.

A user account is needed to play the game.

The game uses Google Firebase to store user account information, user scores, and leaderboard scores.

 

This project used the Agile methodology.

My contributions:

  • Gameplay logic and scripting (C#)

  • Firebase database configuration

  • Firebase integration (C#)

  • Level design (Unity).

For more information please visit the project Github or click here to play the local version of the game.

INSTASHOP

LEAD PROGRAMMER

This is a software that simulates the concept of a store.

The program is coded in Java using the MVC (Model-View-Controller) design pattern.

 

The store is only a concept so the products don't really have their own images and the checkout does not have a payment function.

 

My contributions:

  • Main system/class (Java)

  • Views, controllers, and models for all store objects (Java)

  • Logo and icons

About me

Hello!

I'm a Brazilian software engineer based in South Florida. I aspire to have a positive impact on the world through my work, and see video games not just as recreational media but as art that can inspire, teach, and even heal.


I graduated magna cum laude with a Bachelor of Science in Computer Engineering from Florida Atlantic University.

 

I am a fast leaner and an autodidact. I dedicate myself to every endeavor and strive for meticulous quality on every aspect of a project.

EDUCATION

Florida Atlantic University

College of Engineering and Computer Science

Bachelor of Science in Computer Engineering

graduated magna cum laude

CODING SKILLS

Advanced: 

C++, C#, JavaScript, HTML

Intermediate:

Python, Java, CSS, Apex, Visualforce, SQL

Beginner:

Lua, PHP, Matlab, AHK, Visual Basic, CMake

SOFTWARE SKILLS

Advanced:

VS Code, Excel, Word

Intermediate:

Unity, Visual Studio, PowerPoint

Beginner:

Photoshop, Premiere Pro, Filezilla

Contact me

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